2021-10-02

  • Mochie's SSR shader added to some parts of flooring

2021-09-25

  • Removed pixel effect from video screens

2021-09-11

  • Rhythm and drawing game added to hallway
  • Last of the old photo frame style replaced
  • Buttons can now be kicked on/off
  • I absolutely messed up club mode toggle, sorry everyone (Mobi)
  • Crunched a few textures
  • New advertisement posters at entrance

2021-09-04

  • New photos added to world
  • Stage lighting added with VRSL
  • Main room materials now complement VRSL RGB lights
  • Removed global illumination tag from many objects in main room
  • Changed pillow and curtain materials
  • Reduced some pickups from front desk
  • Made more objects static for performance
  • Pizza no longer clips through bottom of box
  • Pillows no longer show up in transparent mirrors
  • Pac-Man ghosts now randomly rotate after being shot
  • Photo frames in lobby are now flush with wall
  • Pillows no longer obstruct player movement

2021-08-28

  • Resync advertisement panels now look the same from the back and front
  • Replaced several mesh colliders with box colliders
  • Moved toy guns back behind counter
  • Adjusted colliders so prizes can be handed over the counter
  • Beer tap added to counter
  • Removed balloons from Loz's calvary
  • Replaced a few photos and their frames
  • Deleted duplicated walls
  • Centered penlights on wall
  • Lowered ceiling to fix gap above tunnels
  • Added backlight to VIP booths and main room floor
  • UI controls moved in main room
  • Retro sign moved in main room behind DJ booth
  • Main room couch scales changed
  • Hallway couches removed
  • Rendering queue issue on photo frame glass resolved to improve performance
  • New materials for ceilings/floor/doors, sofas, photo frames, walls, ceilings
  • Penlights are now auto-hold
  • New furniture around the map, including Kima's corner
  • A few logo changes in the tunnels
  • Added flash clicker machines in restroom hall
  • Setting up a new game for the main hallway
  • More chair stations and toggle buttons for them
  • Turned off bathroom mirror occlusion to avoid pop-in
  • Laser gun targets are now Pac-Man ghosts
  • Stage dancers and DJ's now have a toggle mirror for themselves
  • New club mode for communities events
  • Video player panel no longer renders behind walls
  • Four smaller VIP booths now combined into two larger booths

2021-08-21

  • New DJ booth table, equipment, and platform riser
  • Removed colliders from Nerf gun bullets
  • Added video game console and VR HMD props into world
  • Cooked up some food for the party
  • Fixed a few lighting anomalies
  • Centered penlight shelf placement
  • Removed overhead cover in bathroom stalls
  • Bathroom stalls now have gap on floor
  • UdonChips and games added
  • Overhead projector with logos added for upcoming collab
  • Bathroom mirror reflection layers updated
  • Main dance room mirrors now show pickups
  • Removed Japanese text font from billiards
  • Compressed a few meshes
  • Enabled UdonChips gambling for pool table
  • Fixed camera positioning for desktop VRCBCE to not be in ceiling
  • Removed a few highly unoptimized dead arcade machines
  • Added dedotated WAM that people can use for the Minecraft server
  • Video screen now on lobby computer
  • Added more photos to booths, hallway, lobby
  • Added frames to pictures in restroom
  • Added wireframe shader to penlight shelf
  • Shorter DJ's now have steps for elevation
  • New picture frames in lobby and hallway
  • New signs in tunnels
  • Added website sign to reception counter
  • Updated hallway information panels
  • Video controls now consistent with other UI controls

2021-08-15

  • VRCBCE updated to v1.3.0
  • Objects missing lightmap UV generation flags have had them added
  • Multiple uncrunched textures are now compressed
  • Poiyomi shaders locked in now
  • Single instance of Poiyomi Toon being used swapped to Pro
  • Lightmap resolution upped to 4k from 2048
  • A few new FBX meshes compressed
  • Light probes have been corrected for new map layout
  • Video player swapped to Wolfe v3.0.2
  • Chaperone barrier added around security desk
  • Main room hole in wall has been filled
  • Higher resolution on advertisement panels
  • Portal drops are now allowed in the world
  • Shader applied to video screens for pixel effect
  • Default video player volume is now 65%
  • Several objects now use a wireframe shader
  • A̴̖̋n̵͑ͅo̶̘̓m̴̱͝ȃ̶̠ḽ̴̅y̶̻͒ ̵͈̈d̷̘̀è̶̥t̴̜̑ȇ̷͍c̶͔̒t̷̙̒ē̸͇d̴̹͝
  • New photos in the world
  • Tunnels now have a dynamic effect
  • World logo updated
  • Arcade machine spacing increased

2021-08-07

  • Major overhaul to hallway and main dance room
  • Map layout now continuous, no teleports
  • Game room removed
  • Entrance barrier system removed
  • DJ audio is now global when playing through video system
  • Project updated to Unity 2019
  • Video player swapped from Wolfe to USharpVideo

2021-07-31

  • Entrance barrier replaced with VR chaperone shader
  • Arcade logo images made sharper
  • Audiolinked speakers added next to DJ booth
  • Dance floor and particles now Audiolink reactive
  • Glowsticks replaced with Audiolinked penlights
  • Picture frames created for posters on the walls
  • VR chaperone barrier added to DJ booth collider
  • Video player stuttering fixed
  • Functioning toy guns and targets added
  • Added player time-zone world in lobby
  • Working claw machines have replaced the WunderGrab in lobby
  • New button in main dance room to turn off all particles
  • All map buttons now scale to avatar height
  • Main dance room mirror now stretches from wall to wall
  • Entrance carpet has matching Z-level at the turn now
  • Missing poster removed, child found!
  • New buttons that can be physically pushed

2021-07-24

  • Lowered default bloom intensity and removed post processing buttons
  • Missing child sign added to front desk
  • Party room DJ and go-go dancer setup has been lowered
  • Party room now has a raised stage for crowd dancers
  • Tunnel to party room has had gaps removed
  • Fixed image widths on front desk signs
  • Upgraded calibrating chair script to version 1.4
  • Upgraded VRCBilliards to version 1.2.0
  • Upgraded VRCSDK to version 2021.2.4

2021-07-17

  • Minor tweaks to video player speaker setup

2021-07-10

  • Added AudioLink
  • Added video player

2021-07-03

  • Security updates!

2021-06-26

  • New images in the world
  • Minor overlap issues fixed

2021-06-12

  • Turned down world light intensity
  • Star floor pattern on game room mirror no longer overlaps
  • Pulled restroom door out of wall a bit
  • Removed specular reflections on floor below avatars
  • Made walls next to game room doors flush with door frame
  • New main dance floor layout, entrance, and assets
  • Compressed several images and meshes better
  • Archived trophy shelf and unused images
  • New community-supported pool table
  • Room under construction added in the game room
  • Reduced glowstick particle count
  • Restroom floor cleaner is back from the repair shop
  • Toys and glowsticks are now auto-held

2021-06-05

  • Reworked all lighting for consistent avatar lighting
  • Post processing is now on by default
  • Wall patterns are more vibrant
  • Extra sofa added to private dance room, original sofa rotated
  • Added a roof to the lobby for consistency
  • Reduced/eliminated gaps between curtains and walls for main party rooms
  • World download size dropped to 51.6MB from 60.3MB
  • Game room made larger
  • Beer pong and pool moved out of private dance room to game room
  • Doors added/changed in game room going directly to restroom and main room
  • Gun pickups in game room no longer use glow-stick mesh colliders
  • Made beer pong shots 16% easier to make
  • Pictures are now 2D sprites instead of 3D meshes
  • Pictures have all had compression applied consistently
  • Pictures should look better in most cases
  • Removed quite a few unnecessary mesh colliders
  • Updated VRCSDK to 2021.2.3 (identity update)
  • Replaced a few more mesh colliders with box colliders where possible
  • Removed final use of the Standard_Culloff shader

2021-05-29

  • Cat pickups should now be properly synced
  • Removed potato mode, no longer necessary
  • Staff no longer need to enter password on join
  • Filled up trophy cabinet in reception
  • Added back new version of transparent mirror with better performance
  • Reduced world download size from 63MB to 58MB
  • Reduced draw calls by 20% on front desk prizes with GPU instancing
  • Removed Japanese symbol from player counter
  • Rearranged/resized objects for better views over front desk
  • Rocket ship ride now has a seat that can be clicked
  • Most avatars clip into sofas less
  • Chair toggles are now global
  • Chairs have a larger hitbox
  • Replaced TextMeshPro with default text objects
  • Replaced TirgamesStandard with standard shader
  • New script to run Udon behaviours on player join/leave
  • Udon behavior object sync replaced with new VRC component sync
  • Replaced Stingray chairs with Reimajo chairs v1.0
  • Upgraded VRCPlayersOnlyMirror from v0.1.2 to v0.1.3
  • Upgraded UdonSharp from v0.19.8 to v0.19.11
  • Upgraded VRCSDK from 2021.05.17.12.52 to 2021.05.21.12.13

2021-05-22

  • Light and reflection data much more efficient for about the same effect
  • Reduced world download size from 77MB to 63MB
  • Mirrors no longer use expensive transparency script
  • Updated the Wall(s) of Shame
  • Removed community board from reception area
  • Menus behind security desk now display correctly at all distances
  • Replaced security desk computer screen static with something more fitting
  • Moved bears up on prize shelf so they don't clip through
  • Toys in the desk, on the wall, and in the prize room can now be picked up
  • Decimated hierarchy for performance and development ease
  • Deleted/rotated a few columns from lower corridor and adjusted items to empty space
  • Fixed emissions on objects so they aren't just dark specters in the map
  • Updated VRC SDK to 2021.05.17.12.52 (the Udon Networking Update)
  • Updated VRWorldToolkit to version 1.11.0
  • Updated CyanEmu to version 0.3.7
  • Cleaned up many inactive objects and scripts from the project
  • ProBuilder mesh changes dropped scene file from 170MB to 104MB
  • Clipped main camera near plane back to default of 0.03

2021-05-15

  • Compressed some images shown in the world
  • Fixed wet floor sign pickups
  • Deleted duplicated glowsticks
  • Cleaned up project of many unused assets

2021-05-08

  • Occlusion culling updates for big performance improvements
  • Doors in reception back to spawn now usable
  • Deleted out-of-bounds light probes
  • Objects in security now toggle on/off with potato mode
  • Better security desk colliders for potato mode enabling
  • Added emissions to security prizes so they are not muted/dull

2021-04-10

  • Coomba added to the restroom
  • Cameras added to the map for the security team

2021-04-03

  • Rebuilt potato mode
  • Optimizations by combining objects and static flags
  • Voice panel added for new DJ Amp testing
  • Reduced world file size

2021-03-20

  • Added DJ posters in main dance room
  • Made pickup items kinematic for better optimization
  • Added infographic on how to get the best performance for users
  • Added names over doors to help guide newcomers
  • Potato mode now disables walls and special effects in spawn

2021-03-13

  • Moved sync button for video player in front of DJ booth
  • Updated spawn walls and materials
  • Added sign above door in main dance floor
  • Added post-processing button and new button layout in main dance floor
  • Added mirror in front of the DJ booth
  • Added floating logo above entrance with lasers
  • Walls added to support more photos

2021-02-27

  • Upgraded laser lights and disco ball in main floor
  • Enabled auto-hold for glowsticks and added trails
  • Added another population cap trophy
  • Added FlyingClaws' approval trophy
  • Restroom panic button is no longer global

2021-02-20

  • Potato mode complete
  • Restroom mirror / post-processing button is no longer global
  • Dropped world size down to 71MB
  • Added colliders to the security area so people can't fall anymore
  • Changed the skybox to something more optimized

2021-02-13

  • Video player in main DJ area

2021-02-06

  • Added automatic room mirror disabling when players leave a room
  • Added Panic Button that locally disables all toggles in every room

2021-01-30

  • Made plastic arcade guns pickup objects in the reception area
  • Added DJ booth barrier toggle and permanent frontal box collider
  • Better dimensions for all colliders on toggle buttons
  • Added disco ball and glow stick local toggle buttons
  • Increased post-processing effect
  • Made glow sticks kinematic and disallowed theft
  • Removed glow stick table collider
  • Added local chairs toggle for half body users and desktop users
  • Set disco ball and laser projectors as off by default
  • Added a hanging ceiling light to the janitor's closet in the bathroom
  • Moved DJ martini to the right to avoid collider issues on interaction
  • Added Laser show toggle on to wall by glow sticks