The Arcade Discord

2022-02-26 - Faceless' birthday!

  • Added button to UI panel for turning off stage lighting and reflections
  • Added deck of cards to lobby
  • Improved performance by disabling main room games when in lobby
  • Improved performance by reducing the usage of SSR materials
  • Cleaned up the UI control panel with new text canvas
  • Duplicated UI control panel to lobby-side of tunnel
  • New restroom art


  • Fixed missing post processing
  • Added colliders to cars for dancing
  • Updated wallart
  • New record holder plaque added to front desk
  • New restroom art

2022-02-05 - Regenstorm's birthday!

  • Lobby re-arranged to make room for more pictures and advertisement panels
  • Custom wall photos and logos
  • DeLorean dance platforms
  • Atlased restroom stall art for performance
  • Repositioned flash clicker games


  • Added Frogcade car avatar to publicly available models
  • Voice levels inside main dance room don't travel as far now
  • Side room buttons split to be more convenient
  • Increased emissions on pickups to be more evident
  • Removed ladders leading to VJ booth


  • Added Palaca game cabinet
  • Removed broken pinball machines
  • Moved all game cabinets to second-floor
  • Gun game in main room is local-only once more
  • Entrance doors are more appropriatly sized now


  • Fixed low resolution on restroom mirror
  • Fixed light probe group to better cover rooms
  • Fixed second-floor stairs not connecting to floor
  • Reverted buggy multiplayer ghosts
  • Made pool and pinball games brighter


  • Added second floor in main room for all games
  • Added pinball game
  • Repositioned Wall of Thanks and adjusted its graphics
  • Changed restroom mirror position
  • Updated restroom art
  • Removed broken skee ball machines
  • Avatar pedestals moved to new shelf


  • Added light operator booth
  • Removed Pop 'Ems and safe for optimization
  • Pickups no longer show in main room transparent mirror


  • Added public Arcade avatar pedestals to counter
  • Added skee ball machines to lobby
  • Added next event posters
  • Moved restroom into main room
  • Moved DJ booth button to better contact table
  • Changed some food item quantities and placements
  • Removed most flash clicker games
  • Removed bathroom ring lights from reflection probes
  • Fixed overly loud audio on guns
  • Fixed shader for stars in tunnel
  • Fixed ceiling runner clipping
  • Fixed gaps in walls exposing the matrix
  • Fixed material overlap issue in restroom


  • Moved restroom location
  • Added pop'ems to lobby
  • Added new arcade cabinet in main room
  • Added labels above UI buttons
  • Added "Area 51" GIF to broken arcade cabinets
  • Replaced the tunnel (no more curtains!)
  • Replaced DDR GIF for higher resolution
  • Fixed particles button turning off all main dance floor materials
  • Fixed missing collider in restroom's first stall
  • Fixed many minor placement issues causing object clipping
  • Fixed DJ webcam toggle to account for layout makeover
  • First attempt at multiplayer gun targets (buggy!)
  • Removed memory game and drawing board
  • Gave target guns more colors
  • Dimmed world lighting to enhance neon effects
  • Wall and ceiling scroll effect on materials
  • Glowstick button only turns off glowsticks once more
  • Optimized walls by reducing materials used
  • Optimized Kima's Korner furniture via decimation
  • Optimized map size by consolidating shader selections
  • Optimized map performance by area toggling expensive objects
  • Alphabetized the Wall of Thanks
  • Installed newest VRC SDK (2021.11.24)


  • New map architecture to be much more compact
  • Started implementing Arcade supporter art
  • Added "Wall of Thanks"
  • More trash cans for proper waste disposal
  • A few new advertisements in the world
  • Better colliders on RAM sticks


  • Know Your Friends added to Kima's Korner
  • A few nice hidden improvements for DJs and security
  • Most of the food pickups in the world can now be eaten
  • Audiolink panel no longer launches people on collision
  • Fixed part of UFO lights showing up in transparent side-booth mirrors
  • Audiolink panel second band now links correctly
  • More than one spawn at front door now helps prevent loading inside others
  • Gold bars are now auto-hold with shorter pickup range
  • Turned off object collection ownership transfer for performance
  • Note added with safe code (don't forget to lock up!)
  • Cars in main dance room have better base emission
  • Shader trick to halve the number of polys in some objects
  • Compressed textures to save a MB of build size
  • Fixed navigation layer on a few buttons
  • VRCSDK updated to 2021.11.8
  • UdonSharp updated to 0.20.3
  • AudioLink updated to 0.2.6
  • VRSL updated to 1.10


  • Flappy Hat arcade cabinet game added
  • Lobby safe added for storing all our Bitcoin
  • Pickup material changes for more accurate lighting
  • Removed spaceship ride from lobby


  • Adjusted picture frames and sprites a bit
  • Made main dance room buttons flush with the wall
  • A few edits to reflection probe flags


  • Fixed the laser gun target spawn area
  • Adjusted reflection probe boxes in all rooms
  • Starry walkway now reaches lobby door
  • Compressed many meshes and images
  • Front desk computer and cash register no longer squished
  • Set many shaders to use GPU instancing
  • Tweaked occlusion culling parameters for better performance
  • Keypad and player counters at entrance are now presence toggled
  • Sprite atlased wall photos and counter signs
  • Used SuperCombiner tool to save 100+ batches across map
  • Removed the last of ProBuilder meshes
  • Added neon sign behind DJ booth
  • Turned off TV screen light bake in dance room
  • Added SSR to ceilings
  • Made dance floor with particles turned off a little brighter


  • Removed the sleep room door
  • Moved laser guns into main dance room
  • Spread out nerf guns in main hallway
  • Made main tunnel shorter
  • Buttons are no longer interactable from far away
  • Split out Kima's Korner into its own room
  • Lobby restructure started
  • New prizes
  • Massive update to the pool tables in Kima's Korner
  • Glowstick toggle no longer removes shelves
  • Turned down the restroom mirror AA


  • Pickups are no longer grabbable from far away
  • Removed help wanted sign from front desk (thanks everyone)


  • New VRC SDK
  • Fixed main dance room pole AOP
  • Updated Unity version to 2019.4.31f1
  • Turned off view prioritization on light baking
  • Removed glass from picture frames


  • Mochie's SSR shader added to some parts of flooring


  • Removed pixel effect from video screens


  • Rhythm and drawing game added to hallway
  • Last of the old photo frame style replaced
  • Buttons can now be kicked on/off
  • I absolutely messed up club mode toggle, sorry everyone (Mobi)
  • Crunched a few textures
  • New advertisement posters at entrance


  • New photos added to world
  • Stage lighting added with VRSL
  • Main room materials now complement VRSL RGB lights
  • Removed global illumination tag from many objects in main room
  • Changed pillow and curtain materials
  • Reduced some pickups from front desk
  • Made more objects static for performance
  • Pizza no longer clips through bottom of box
  • Pillows no longer show up in transparent mirrors
  • Pac-Man ghosts now randomly rotate after being shot
  • Photo frames in lobby are now flush with wall
  • Pillows no longer obstruct player movement


  • Resync advertisement panels now look the same from the back and front
  • Replaced several mesh colliders with box colliders
  • Moved toy guns back behind counter
  • Adjusted colliders so prizes can be handed over the counter
  • Beer tap added to counter
  • Removed balloons from Loz's calvary
  • Replaced a few photos and their frames
  • Deleted duplicated walls
  • Centered penlights on wall
  • Lowered ceiling to fix gap above tunnels
  • Added backlight to VIP booths and main room floor
  • UI controls moved in main room
  • Retro sign moved in main room behind DJ booth
  • Main room couch scales changed
  • Hallway couches removed
  • Rendering queue issue on photo frame glass resolved to improve performance
  • New materials for ceilings/floor/doors, sofas, photo frames, walls, ceilings
  • Penlights are now auto-hold
  • New furniture around the map, including Kima's corner
  • A few logo changes in the tunnels
  • Added flash clicker machines in restroom hall
  • Setting up a new game for the main hallway
  • More chair stations and toggle buttons for them
  • Turned off bathroom mirror occlusion to avoid pop-in
  • Laser gun targets are now Pac-Man ghosts
  • Stage dancers and DJ's now have a toggle mirror for themselves
  • New club mode for communities events
  • Video player panel no longer renders behind walls
  • Four smaller VIP booths now combined into two larger booths


  • New DJ booth table, equipment, and platform riser
  • Removed colliders from Nerf gun bullets
  • Added video game console and VR HMD props into world
  • Cooked up some food for the party
  • Fixed a few lighting anomalies
  • Centered penlight shelf placement
  • Removed overhead cover in bathroom stalls
  • Bathroom stalls now have gap on floor
  • UdonChips and games added
  • Overhead projector with logos added for upcoming collab
  • Bathroom mirror reflection layers updated
  • Main dance room mirrors now show pickups
  • Removed Japanese text font from billiards
  • Compressed a few meshes
  • Enabled UdonChips gambling for pool table
  • Fixed camera positioning for desktop VRCBCE to not be in ceiling
  • Removed a few highly unoptimized dead arcade machines
  • Added dedotated WAM that people can use for the Minecraft server
  • Video screen now on lobby computer
  • Added more photos to booths, hallway, lobby
  • Added frames to pictures in restroom
  • Added wireframe shader to penlight shelf
  • Shorter DJ's now have steps for elevation
  • New picture frames in lobby and hallway
  • New signs in tunnels
  • Added website sign to reception counter
  • Updated hallway information panels
  • Video controls now consistent with other UI controls


  • VRCBCE updated to v1.3.0
  • Objects missing lightmap UV generation flags have had them added
  • Multiple uncrunched textures are now compressed
  • Poiyomi shaders locked in now
  • Single instance of Poiyomi Toon being used swapped to Pro
  • Lightmap resolution upped to 4k from 2048
  • A few new FBX meshes compressed
  • Light probes have been corrected for new map layout
  • Video player swapped to Wolfe v3.0.2
  • Chaperone barrier added around security desk
  • Main room hole in wall has been filled
  • Higher resolution on advertisement panels
  • Portal drops are now allowed in the world
  • Shader applied to video screens for pixel effect
  • Default video player volume is now 65%
  • Several objects now use a wireframe shader
  • A̴̖̋n̵͑ͅo̶̘̓m̴̱͝ȃ̶̠ḽ̴̅y̶̻͒ ̵͈̈d̷̘̀è̶̥t̴̜̑ȇ̷͍c̶͔̒t̷̙̒ē̸͇d̴̹͝
  • New photos in the world
  • Tunnels now have a dynamic effect
  • World logo updated
  • Arcade machine spacing increased


  • Major overhaul to hallway and main dance room
  • Map layout now continuous, no teleports
  • Game room removed
  • Entrance barrier system removed
  • DJ audio is now global when playing through video system
  • Project updated to Unity 2019
  • Video player swapped from Wolfe to USharpVideo


  • Entrance barrier replaced with VR chaperone shader
  • Arcade logo images made sharper
  • Audiolinked speakers added next to DJ booth
  • Dance floor and particles now Audiolink reactive
  • Glowsticks replaced with Audiolinked penlights
  • Picture frames created for posters on the walls
  • VR chaperone barrier added to DJ booth collider
  • Video player stuttering fixed
  • Functioning toy guns and targets added
  • Added player time-zone world in lobby
  • Working claw machines have replaced the WunderGrab in lobby
  • New button in main dance room to turn off all particles
  • All map buttons now scale to avatar height
  • Main dance room mirror now stretches from wall to wall
  • Entrance carpet has matching Z-level at the turn now
  • Missing poster removed, child found!
  • New buttons that can be physically pushed


  • Lowered default bloom intensity and removed post processing buttons
  • Missing child sign added to front desk
  • Party room DJ and go-go dancer setup has been lowered
  • Party room now has a raised stage for crowd dancers
  • Tunnel to party room has had gaps removed
  • Fixed image widths on front desk signs
  • Upgraded calibrating chair script to version 1.4
  • Upgraded VRCBilliards to version 1.2.0
  • Upgraded VRCSDK to version 2021.2.4


  • Minor tweaks to video player speaker setup


  • Added AudioLink
  • Added video player


  • Security updates!


  • New images in the world
  • Minor overlap issues fixed


  • Turned down world light intensity
  • Star floor pattern on game room mirror no longer overlaps
  • Pulled restroom door out of wall a bit
  • Removed specular reflections on floor below avatars
  • Made walls next to game room doors flush with door frame
  • New main dance floor layout, entrance, and assets
  • Compressed several images and meshes better
  • Archived trophy shelf and unused images
  • New community-supported pool table
  • Room under construction added in the game room
  • Reduced glowstick particle count
  • Restroom floor cleaner is back from the repair shop
  • Toys and glowsticks are now auto-held


  • Reworked all lighting for consistent avatar lighting
  • Post processing is now on by default
  • Wall patterns are more vibrant
  • Extra sofa added to private dance room, original sofa rotated
  • Added a roof to the lobby for consistency
  • Reduced/eliminated gaps between curtains and walls for main party rooms
  • World download size dropped to 51.6MB from 60.3MB
  • Game room made larger
  • Beer pong and pool moved out of private dance room to game room
  • Doors added/changed in game room going directly to restroom and main room
  • Gun pickups in game room no longer use glow-stick mesh colliders
  • Made beer pong shots 16% easier to make
  • Pictures are now 2D sprites instead of 3D meshes
  • Pictures have all had compression applied consistently
  • Pictures should look better in most cases
  • Removed quite a few unnecessary mesh colliders
  • Updated VRCSDK to 2021.2.3 (identity update)
  • Replaced a few more mesh colliders with box colliders where possible
  • Removed final use of the Standard_Culloff shader


  • Cat pickups should now be properly synced
  • Removed potato mode, no longer necessary
  • Staff no longer need to enter password on join
  • Filled up trophy cabinet in reception
  • Added back new version of transparent mirror with better performance
  • Reduced world download size from 63MB to 58MB
  • Reduced draw calls by 20% on front desk prizes with GPU instancing
  • Removed Japanese symbol from player counter
  • Rearranged/resized objects for better views over front desk
  • Rocket ship ride now has a seat that can be clicked
  • Most avatars clip into sofas less
  • Chair toggles are now global
  • Chairs have a larger hitbox
  • Replaced TextMeshPro with default text objects
  • Replaced TirgamesStandard with standard shader
  • New script to run Udon behaviours on player join/leave
  • Udon behavior object sync replaced with new VRC component sync
  • Replaced Stingray chairs with Reimajo chairs v1.0
  • Upgraded VRCPlayersOnlyMirror from v0.1.2 to v0.1.3
  • Upgraded UdonSharp from v0.19.8 to v0.19.11
  • Upgraded VRCSDK from 2021. to 2021.


  • Light and reflection data much more efficient for about the same effect
  • Reduced world download size from 77MB to 63MB
  • Mirrors no longer use expensive transparency script
  • Updated the Wall(s) of Shame
  • Removed community board from reception area
  • Menus behind security desk now display correctly at all distances
  • Replaced security desk computer screen static with something more fitting
  • Moved bears up on prize shelf so they don't clip through
  • Toys in the desk, on the wall, and in the prize room can now be picked up
  • Decimated hierarchy for performance and development ease
  • Deleted/rotated a few columns from lower corridor and adjusted items to empty space
  • Fixed emissions on objects so they aren't just dark specters in the map
  • Updated VRC SDK to 2021. (the Udon Networking Update)
  • Updated VRWorldToolkit to version 1.11.0
  • Updated CyanEmu to version 0.3.7
  • Cleaned up many inactive objects and scripts from the project
  • ProBuilder mesh changes dropped scene file from 170MB to 104MB
  • Clipped main camera near plane back to default of 0.03


  • Compressed some images shown in the world
  • Fixed wet floor sign pickups
  • Deleted duplicated glowsticks
  • Cleaned up project of many unused assets


  • Occlusion culling updates for big performance improvements
  • Doors in reception back to spawn now usable
  • Deleted out-of-bounds light probes
  • Objects in security now toggle on/off with potato mode
  • Better security desk colliders for potato mode enabling
  • Added emissions to security prizes so they are not muted/dull


  • Coomba added to the restroom
  • Cameras added to the map for the security team


  • Rebuilt potato mode
  • Optimizations by combining objects and static flags
  • Voice panel added for new DJ Amp testing
  • Reduced world file size


  • Added DJ posters in main dance room
  • Made pickup items kinematic for better optimization
  • Added infographic on how to get the best performance for users
  • Added names over doors to help guide newcomers
  • Potato mode now disables walls and special effects in spawn


  • Moved sync button for video player in front of DJ booth
  • Updated spawn walls and materials
  • Added sign above door in main dance floor
  • Added post-processing button and new button layout in main dance floor
  • Added mirror in front of the DJ booth
  • Added floating logo above entrance with lasers
  • Walls added to support more photos


  • Upgraded laser lights and disco ball in main floor
  • Enabled auto-hold for glowsticks and added trails
  • Added another population cap trophy
  • Added FlyingClaws' approval trophy
  • Restroom panic button is no longer global


  • Potato mode complete
  • Restroom mirror / post-processing button is no longer global
  • Dropped world size down to 71MB
  • Added colliders to the security area so people can't fall anymore
  • Changed the skybox to something more optimized


  • Video player in main DJ area


  • Added automatic room mirror disabling when players leave a room
  • Added Panic Button that locally disables all toggles in every room


  • Made plastic arcade guns pickup objects in the reception area
  • Added DJ booth barrier toggle and permanent frontal box collider
  • Better dimensions for all colliders on toggle buttons
  • Added disco ball and glow stick local toggle buttons
  • Increased post-processing effect
  • Made glow sticks kinematic and disallowed theft
  • Removed glow stick table collider
  • Added local chairs toggle for half body users and desktop users
  • Set disco ball and laser projectors as off by default
  • Added a hanging ceiling light to the janitor's closet in the bathroom
  • Moved DJ martini to the right to avoid collider issues on interaction
  • Added Laser show toggle on to wall by glow sticks